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2026 · Epic Games Store keep · 100% first $1M · then 88/12 · Not affiliated

Keep $100.00 on $100 — Epic Games Store (100% first $1M/yr)

Keep $100.00 on $100 under Epic Games Store 100% of first $1M/yr net revenue (0% Epic cut). After $1M: 88/12 → $88. Distinct from store-keep (Apple/Play/Steam). Monthly typed $0, not inside KEEP. Not affiliated. Planning only.

realratecalc.com — planning keep only. Not a live payout or tax engine. Confirm on the platform.

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Keep after Epic — 100% first $1M/yr (0% platform)

$100.00

Official 100% first $1M/yr (0% Epic) You type after-$1M band / First Run exclusivity / tax; plan $0

$100 − 0% Epic = $100.00 under first $1M/yr. Plan $0. Planning only.

Epic cut
$0.00
Plan $
$0.00
Keep
$100.00
11 more plannersOfficial first paint $100.00 under first $1M/yr. After $1M → $88. Plan $0 typed, not in KEEP.

Plan / tier presets

Clickable. First paint stays first $1M/yr 0% → $100.00. Distinct from /store-keep/.

Monthly/plan (not in KEEP)

Typed line, default $0. Never baked into $100.00.

$0.00

Monthly on first paint is $0.

Type a monthly plan greater than $0 to count sales that cover the plan. Monthly is not inside KEEP.

Sale ladder

Same fees on $25 / $50 / $100 / $250 / $1,000.

$25$25.00
$50$50.00
$100$100.00
$250$250.00
$1,000$1,000.00

Monthly volume

Sales/month × this sale’s KEEP. Default 30.

$3,000.00

keep × n

List price for target keep

Solve gross for a target KEEP with this page’s fee stack.

$100.00

Solve G for target KEEP

Fee on this sale

Gross − KEEP for the current sale (page input or $100). Official math only.

Sale gross$100.00
$0.00

G − KEEP

Effective fee %

(G − KEEP) / G × 100 when G > 0. Uses this page’s KEEP, not an invented rate card.

0.00%

(G − KEEP) / G × 100

Weekly volume

Sales per week × this sale’s KEEP. Default 7.

$700.00

keep × n

Annual keep

Sales/year × KEEP (default 365), or 12 × monthly volume when that input exists.

$36,500.00

keep × n

Sales to hit monthly goal

Typed target monthly take-home ÷ KEEP. Default goal $5,000.

50

ceil(goal / KEEP)

Units × keep

Quantity of identical sales × KEEP. Default 10.

$1,000.00

qty × keep

Worked example · no click required

Default $100 → $100.00 keep

100% of first $1M/yr (0% Epic). Plan $0.

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The formula

Epic Games Store: developers keep 100% of the first $1M net revenue per product per year (0% Epic platform cut on that band). On $100 under that band: 100 − 0 = $100.00. After the $1M threshold: standard 88%/12% → KEEP $88.00 on $100. Threshold resets annually on January 1 from 2026. “Net revenue” is Epic’s defined term (payments Epic processes). Monthly typed $0, not inside KEEP. Distinct from /store-keep/ which only covers App Store / Play / Steam.

Keep $96.80 Shopify vs $100.00 Epic Games Store — Start Shopify (Impact · FTC: affiliate)

Sources

Epic Games Store — Developer Revenue Share (official) · Epic news: 100% of first $1M (2025-06-03). First paint locks the first-$1M band (0%). After-$1M 12% is a preset. Optional Shopify Impact bridge + FTC. Not a /store-keep/ clone.

FAQ

How much do you keep on $100 with Epic Games Store?

Default first paint: KEEP $100.00 under the first $1M/yr band (100% developer / 0% Epic). After $1M: 88/12 → $88.00. Formula under first band: KEEP = G. Distinct from /store-keep/. Confirm on Epic’s revenue-share page. Planning only. Not affiliated.

Is monthly/plan billed inside $100.00?

No. Monthly/plan is a typed line, default $0, never baked into KEEP $100.00.

What about after the first $1M?

Use the After $1M/yr 88/12 preset → KEEP $88.00 on $100. The $1M threshold is per product per year and resets Jan 1 from 2026. Epic First Run exclusivity (100% for first 6 months) is an optional you-type window, not the default first paint.

Is this the same as Store keep?

No. /store-keep/ is App Store / Google Play / Steam only. Epic is not included there — this hub is the Epic Games Store fee lock.

Is this affiliated?

Not affiliated with Epic Games. Affiliates none claimed for Epic. Optional Shopify Impact competitor bridge, disclosed. Educational planning only.

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